Maybe you get in a situation, where the output of C4D viewport dont match the render after adding "VrayPhysicalCamera" tag to scene camera. Especially by macro images it can be desperate.
The only solver I found out is to change "zoom factor" in Vray camera tag.
Unfortunately I dont know any universal pattern of zoom factor. Best way is to turn off all of complex objects, add some simple cube a try to match the zoom factor with render inside viewport, until it matches.
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